Showing posts with label treatment. Show all posts
Showing posts with label treatment. Show all posts

Saturday, January 10, 2009

Games - Good or Bad?

Tetris

This week Oxford University reseachers revealed that Tetris can actually be a treatment to traumatic stress.

Players had fewer "flashbacks", perhaps because it helped disrupt the laying down of memories, said the scientists.

It is hoped the study could aid the development of new strategies for minimising the impact of trauma.

I can agree on the part that games which keep the mind occupied are good for any stress but I would not really give all the credit to Tetris. Tetris happens to be the game which started the evolution of puzzling games but at least for me it would not work any more. I played it almost 20 years ago so much that I could not bother to play it again.

To me japanese puzzles have the same effect. I managed to cope with my father's death and other stressful things playing puzzles and choosing the difficulty level according my ability to concentrate. Trying to solve too hard puzzles may have the opposite effect.

A survey conducted 2006 by Psychologist Dr. Carl Arinoldo even suggests that games can relieve pain. (link via cultcase)

88% of players indicated they experienced stress relief from playing casual games and 74% cited mental exercise as a benefit; when asked to choose the most important reasons for playing, 41% picked "stress relief/relaxation," more than twice the number (19%) who chose "entertainment"; 27% said the games provided distraction from chronic pain and/or fatigue, and fully 8% said they derived actual relief from chronic pain and/or fatigue.

Several scientists, like Dr. David Walsh have recently claimed that internet and gaming can be an addiction

Other things in their life get neglected, sometimes even their health gets neglected, their grades start to suffer, relationships start to suffer, and so it starts to bear all the behavioral hallmarks of an addiction. And so I think that’s why the term has emerged.

There are even places where people are treated because of this addiction like The Smith & Jones Centre in Amsterdam.

Using traditional abstinence-based treatment models the clinic has had very high success rates treating people who also show other addictive behaviours such as drug taking and excessive drinking.

But Mr Bakker believes that this kind of cross-addiction affects only 10% of gamers. For the other 90% who may spend four hours a day or more playing games such as World of Warcraft, he no longer thinks addiction counselling is the way to treat these people. "In most cases of compulsive gaming, it is not addiction and in that case, the solution lies elsewhere."

Seems a bit controversial to me. In logic this is called circular reasoning.